DACT: IFRF 1=0;SAY Wow, nice one!;SAY A Hammy Electronics Hi-Fi System!;SAY At least this guy's taste in Hi-Fi is better than his taste in wallpaper!;SETRF 1=1;EXIT
/* LINE: dlgno;lineno;line;reuseline;conditions
/* LACT: dlgno;lineno;action;...;action
/* Room actions follow below ***
/*
/* ACTION: verbno;condition;...;command;...
/*
/* Action 0 - Exit
/* ===============
/*
ACTION: 0;IFOBJ 1;MEXIT;GOTO 9,2
ACTION: 0;IFOBJ 2;IFRF 2=0;MEXIT;HANDLE;W 50;HANDLE -1;SAY The door seems to be stuck.;EXIT
ACTION: 0;IFOBJ 2;IFRF 2=0;IFCARR 32;SAY The key doesn't help much, either.;EXIT
ACTION: 0;IFOBJ 2;IFRF 4=1;MEXIT;SAY Hey, the bass seems to have dislodged the door!;SETRF 4=0
ACTION: 0;IFOBJ 2;MEXIT;GOTO 12,1;EXIT
/*
/* Action 1 - Give
/* ===============
/*
/*
/* Action 2- Pick up
/* =================
/*
ACTION: 2;IFOBJ ROBJ1;SAY Much as I would love to have it...;SAY I don't feel like carrying a CD player round for the rest of the game.;EXIT
ACTION: 2;IFOBJ ROBJ2;VERB 9;REDO
/*
/* Action 3 - Use
/* ==============
/*
ACTION: 3;IFOBJ ROBJ1;IFRF 2=0;SAY I can't, there is no CD in it.;EXIT
ACTION: 3;IFOBJ ROBJ1;IFRF 2=1;SAY I'm not going to turn it off, I am enjoying the music!;EXIT
ACTION: 3;IFOBJ ROBJ2;SAY No thanks, I don't want to sit down.;SAY I'd rather have fun trying to finish this adventure!;EXIT
ACTION: 3;IFOBJ 10;IFOBJ2 ROBJ1;MOBJ ROBJ1;SETRF 2=1;SAY Okay, let's play some music!;HANDLE;W 50;HANDLE -1;TRACK MUSIC.04.MOD,LOOP,NOFILTER;SETRF 4=1;REMOVE 10,U,0;EXIT
ACTION: 3;IFOBJ 29;IFOBJ2 ROBJ1;SAY Come on! Put the tape in the CD player?!;SAY I don't really want to put it in the tape deck, either. It will probably clog up the tape heads with rust!;EXIT
/* Action 4 - Open
/* ===============
/*
ACTION: 4;IFOBJ ROBJ1;IFRF 2=1;SAY No thanks, I quite like this music!;EXIT
ACTION: 4;IFOBJ ROBJ1;IFNOTCARR 10;SAY No point in that- I have no CD to put in it.;EXIT
ACTION: 4;IFOBJ ROBJ1;SAY Well, why don't you try putting the CD in?;EXIT
ACTION: 4;IFOBJ ROBJ2;VERB 9;REDO
/* Action 5 - Talk to
/* ==================
/*
/*
/* Action 6 - Push
/* ===============
/*
ACTION: 6;IFOBJ ROBJ2;VERB 9;REDO
/*
/* Action 7 - Close
/* ================
ACTION: 7;IFOBJ ROBJ1;SAY The CD drawer is already shut.;EXIT
/*
/* Action 8 - Look at
/* ==================
/*
ACTION: 8;MOBJ
ACTION: 8;IFOBJ ROBJ1;SAY Hammy Electronics CD player.;SAY What a lovely machine!;EXIT
ACTION: 8;IFOBJ ROBJ2;SAY What a dodgy looking sofa.;EXIT
/*
/* Action 9 - Pull
/* ===============
/*
ACTION: 9;MOBJ
ACTION: 9;IFOBJ ROBJ2;IFRF 3=0;SAY Hey, there's a squeaky toy under here!;GET 14,U;SETRF 3=1;EXIT
ACTION: 9;IFOBJ ROBJ2;SAY I've already taken the squeaky toy, there is nothing else there.;EXIT
/* End of room file. Some comments must be here, otherwise the last command